Hi, I am so sorry for the problem that you encountered. May I know what resolution are you playing on? I'm certain that this is caused by the different resolution and by any chance may I know are you also playing it with full screen?
Ah I see. The movement of the wallpaper is depends on the resolution and I think that's why it stuck in the middle. I'm so sorry for causing this issue and having such bad experience to you. I'll try to fix it after the jam. Once again, sorry and thanks for trying out the game.
No problem! I appreciate your responsiveness and willingness to improve. Best wishes in future debugging!
P.S, if it's possible to check the player's resolution, would it also be possible to make the screen go up by that amount? For example, x resolution is 1080 px and the wallpaper starts at the bottom. Move it up by 1080 px and it will have cleared the screen. If you have a set animation, see if you can amplify (multiply) it by the resolution to make it dynamic for each system. I'm not sure what engine/language you're using, but hopefully this can help.
Thanks for the debug suggestion, I very appreciate it! I used Unity for my game and my current approach is:
Check canvas height and record the value down.
Move the wallpaper's anchoredPosition from current anchoredPosition to the recorded value. So for example: the canvas height is 1080px and the wallpaper's initial anchoredPosition is 0px, Then the wallpaper will move from 0 --> 1080px above the initial position.
This should work no matter what resolution on the height of the screen is but somehow it still occur on your side. I'm thinking is the width of the screen affecting the anchoredPosition calculation too since you are playing on 720x1080. Anyways, I'll take a look at that and thanks so much again for playing and giving out suggestions for improvements!
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As cool as this is, I'm not quite sure how to play. What am I even supposed to do here? Just restart 100 times and hope it fixes itself?
Hi, I am so sorry for the problem that you encountered. May I know what resolution are you playing on? I'm certain that this is caused by the different resolution and by any chance may I know are you also playing it with full screen?
Yeah, I was in fullscreen. I think my max resolution is 720x1080.
Ah I see. The movement of the wallpaper is depends on the resolution and I think that's why it stuck in the middle. I'm so sorry for causing this issue and having such bad experience to you. I'll try to fix it after the jam. Once again, sorry and thanks for trying out the game.
No problem! I appreciate your responsiveness and willingness to improve. Best wishes in future debugging!
P.S, if it's possible to check the player's resolution, would it also be possible to make the screen go up by that amount? For example, x resolution is 1080 px and the wallpaper starts at the bottom. Move it up by 1080 px and it will have cleared the screen. If you have a set animation, see if you can amplify (multiply) it by the resolution to make it dynamic for each system. I'm not sure what engine/language you're using, but hopefully this can help.
Thanks for the debug suggestion, I very appreciate it! I used Unity for my game and my current approach is:
This should work no matter what resolution on the height of the screen is but somehow it still occur on your side. I'm thinking is the width of the screen affecting the anchoredPosition calculation too since you are playing on 720x1080. Anyways, I'll take a look at that and thanks so much again for playing and giving out suggestions for improvements!